Body Values

Status
This is the current health or physical condition of the character. Status is decreased by one (1) point for every point of damage that the character receives. For more information on Status, see Damage under CombatRules.

Strength
The amount of physical force a character can apply. This can be used for attacking with his/her body, forcing a door open, picking up a large object, or even trying to open that blasted jar of peanut butter that no one can seem to crack. For further information, see Combat.

Endurance
The ability to stand up under stress. Endurance helps defend against oncoming attacks. Also, when a character takes damage, sooner or later, their mind is affected. Endurance determines how long the character can last without their performance being affected by damage. For further information, see Combat.

Agility
The time it takes a character to respond to an opposing action, make combat adjustments, or complete a task. The ability to jump, run, swim or move in any way or when a character must move skillfully or respond to some other action. Speed, dexterity, flexibility, steady nerves and good reaction time all relate to agility. Agility also improves the distance a character can move during combat. For further information, see Combat.

Mind Values

Communication
Relaying information, ideas or just trying to convince someone to let you into their club. Communication is called upon to determine the outcome of an important conversation or to impress a key person. It also aids in the organization of troops or team members to work together on a plan.

Intelligence
The mental capacity to think, analyze, theorize, develop strategies, and figure out that riddle which baffles everyone. Anytime a task that requires thinking is involved, Intelligence is put to the test. Some Action rolls are made against Intelligence.

Perception
The knack to spot things that others may have missed. This includes sight, sound, touch, taste, smell and even memory and comprehension. Perception is rolled against when a character needs to find something, attempt to locate an intruder, or when the guide needs to determine if the PC is able to identify whatever the guide wants him/her to identify.

Soul Values

Projection
The soul’s ability to reach out and express itself through intangible means such as control of natural energy, prayer and meditation or even creative efforts like song and storytelling. Projection allows characters to use psyactive skills and tap into the spiritual essence of common every day life. Characters use projection like imagination or creativity in some regards.

Faith
Being sure of what one hopes for and certain of what one does not see. A character with high faith will be more likely to accomplish a difficult task than a character that expects failure. A devoted spiritual character draws most of his strength and direction from their faith. Therefore faith acts like a bonus to skills and abilities.

Blessing
The spiritual protection and care of a character by God. The health and well being of this character are quite obviously looked after by spiritual forces. This character tends to avoid serious injury and generally be in the right place at the right time as if he posses great luck.

At the Guide's discretion Blessing may also help to protect the character from accidents and other types of negative effects on a character.